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I haven't tried AVP. I was under the impression that Mac Virtual Display could be at 4K - why is the text fuzzy if that's the case?
by jebarker 3y ago
I haven't tried AVP. I was under the impression that Mac Virtual Display could be at 4K - why is the text fuzzy if that's the case?
- joshstrange 3y agoIt’s something to do with how your screen is AirPlay’d to the AVP. I too thought it would be 4K but I think all that was said is something like “4K per eye” but that doesn’t mean 4K for monitors. Text in AVP apps is crisp but Mac Virtual Display is not. I put an image at the top of this post https://joshstrange.com/2024/02/10/the-use-case-for-mac-virtual-display/ https://joshstrange.com/2024/02/10/the-use-case-for-mac-virt... and the previous post has some video looking at code to give you an example.
- jonwest 3y agoI havent used the AVP but I remember feeling the excitement of being able to watch a movie in a theatre all to myself with the Oculus Rift all fade away in the first half an hour with the loss in clarity. I have zero doubts that the comparison is night and day between the CV1 Rift and the AVP, but when I think about how much I'm bothered by blurry text when I'm working, I can't help but be a bit bearish on pulling the trigger on getting one. I'm sure I will get there, but maybe not on the first generation.
- layer8 3y agoIn the best case, the original 5K resolution is downscaled to 4K for streaming to the AVP (3K on Intel Macs), and the AVP then 3D-projects those 4K onto the pixel grid of the AVP’s display panels (whose width is a bit less than 4K). This means two steps of downscaling and pixel interpolation, with the corresponding loss in sharpness. For the AVP’s native UI, text glyphs are apparently first 3D-transformed in their vector form before being directly rendered onto the panel’s display grid, maintaining maximum sharpness.