4 ms·
Great review. I agree with a lot of it; the one glaring exception is comfort. No matter which band I’m using, the Vision Pro is brutally uncomfortable after 10-
by w4 3y ago
Great review. I agree with a lot of it; the one glaring exception is comfort. No matter which band I’m using, the Vision Pro is brutally uncomfortable after 10-15 minutes. This is not the case with other headsets, e.g. the Quest 3 with the elite strap. I can wear those for extended periods of time without discomfort.
It’s amazing tech in a terrible (for me) form factor right now. Based on the varied reactions to comfort, my experience is clearly not universal, and I can’t imagine comfort getting worse. I hope that Apple improves comfort options for a broader audience in v2.
- kevinmalone 3y agoHave you tried a different facial interface? With width could especially cause trouble. I was also struggling with discomfort and took some time to dial the dual band in, and also changed my light seal to the one that was in the box, and comfort is now a non issue. Have worn it for 3-4 hour blocks of time and only taken it off because human needs (food, rest, etc).
- w4 3y agoI have. The other interface is better, but unfortunately still uncomfortable. The weight distribution is also an issue for me; the entire unit is a literal pain on the neck. Another issue that I haven’t seen commented on is that the fixed arms on the headset make getting a comfortable fit tricky. Other headsets’ arms pivot a few degrees so that you can better align the headset with your face. It’s a surprising result, because comfort is basically solved with other headsets. For example, I can wear the Quest 3 with the elite strap as long as I’d like, and the original PSVR was remarkably comfortable. I suspect the issue is that Apple wanted a ski goggle form factor rather than a rigid halo to make the device seem more futuristic and approachable, and the tech just isn’t there yet for the headset to be light enough for that form factor to work.