3 ms·
With the phrasing of the article, I immediately thought it must have been something simple/dumb. I quickly thought MD5 so I looked at the magic numbers in the C
by msk-lywenn 3y ago
With the phrasing of the article, I immediately thought it must have been something simple/dumb. I quickly thought MD5 so I looked at the magic numbers in the C code and looked them up on wikipedia. Then I noticed the four F G H I functions. Still I’m not sure it is (maybe it’s something common in hashes?) and I still don’t know what the change is
- EMIRELADERO 3y agoFrom the commit message[1]: "dxil.dll is closed-source, so we cannot simply patch it in the same way. To fix this, we outright disable runtime loading of dxil.dll and silence warnings related to it not being present / the final binary not being code signed. Instead, once the compiler would emit a compiled shader blob, we perform our own code signing algorithm (Mach Siegbert Vogt DXCSA) which results in a bitwise identical compiled shader, and thus dxil.dll is no longer needed to perform code signing of shaders." [1] https://github.com/hexops/DirectXShaderCompiler/commit/7a0138d6eab5ce712e6dc70d3dc200eb2193574f https://github.com/hexops/DirectXShaderCompiler/commit/7a013...