4 ms·
I rather agree than chasing mass-market VR (with "mass" defined as "the new smartphone") is a huge part of the problem. However I do think VR potentially has a
by andybak 3y ago
I rather agree than chasing mass-market VR (with "mass" defined as "the new smartphone") is a huge part of the problem.
However I do think VR potentially has a large niche to fill amoung consumers, hobbyists and various semi-professional roles. Something bigger than you're suggesting but smaller than say - consoles or smartphones.
Whether this is a niche big enough for Microsoft, I genuinely don't know. I think it probably is - but it would require aggregating several quite diverse market segments.