4 ms·
Well the metadiscussion upends the whole discussion. Microsoft should've wrapped up their HoloLens research and offered a nice low-volume product for researche
by 3cats-in-a-coat 3y ago
Well the metadiscussion upends the whole discussion.
Microsoft should've wrapped up their HoloLens research and offered a nice low-volume product for researches, engineers, and designers. We need such products, and it's a shame they abandoned it.
But they keep trying to find the "next big thing". And VR is absolutely not the "next big thing". So if they only see value in that, they were right to cut losses and move on to focus their resources on other things like AI.
- andybak 3y agoI rather agree than chasing mass-market VR (with "mass" defined as "the new smartphone") is a huge part of the problem. However I do think VR potentially has a large niche to fill amoung consumers, hobbyists and various semi-professional roles. Something bigger than you're suggesting but smaller than say - consoles or smartphones. Whether this is a niche big enough for Microsoft, I genuinely don't know. I think it probably is - but it would require aggregating several quite diverse market segments.
- worthless-trash 3y agoI could be wrong , I think the notes say "This deprecation does not impact HoloLens.".
- GeekyBear 3y agoI'm pretty sure that laying off the HoloLens team last year impacts the future of HoloLens.
- worthless-trash 3y agoThis software update though, i'm reading the linked article.