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I've done some programming on the AVP. It... feels weird, 'cause you're basically just working on a big screen while still in the mouse/keyboard monitor paradig
by qdot76367 3y ago
I've done some programming on the AVP. It... feels weird, 'cause you're basically just working on a big screen while still in the mouse/keyboard monitor paradigm. Just so happens your monitor is a little easier to move around and adjust, but that's not really something I feel like I've needed.
AFAIK (and would love input if people know more about this), there hasn't been much concentration on programming in these kind of 3d immersive environments, outside of languages like ProtoFlux in the Resonite virtual world (which is an update of Logix from Neos). Even that is really just a dataflow language where your spaghetti can work on 3 axes instead of 2. It feels like we need some considerations of how these immersive environments could benefit an IDE. Possibly some input from what projects like Dynamicland have learned?
- euroderf 3y agoIf there is unlimited visual real estate for placement of an unlimited number of windows, then how 'bout throwing up ALL the source code for your app.. and then rendering fine threads from function callers to function callees ? That would give you many strings to pluck at.
- layer8 3y agoThis still leaves the issue of navigation unsolved. Since the structure of code has no particular connection to 2D or 3D layout, it’s unclear how laying it out that way would help. If you ever looked at the call graph or the class diagram of any nontrivial application, it should be clear that it isn’t very practical.
- euroderf 3y agowindow arrangement delegated to graphviz ?
- penjelly 3y agoi think youd find your senses thouroughly overwhelmed by such an "unlimited window" space, instead youd find "go to definition" and reading a 1 (or 2) pages of code at at a time far more useful in the end....