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I don't think games have any problems with build systems or libc. Source I am working in gamedev for some time. I simply do not see your stated 3x-5x difference
by SleepyMyroslav 3y ago
I don't think games have any problems with build systems or libc. Source I am working in gamedev for some time. I simply do not see your stated 3x-5x difference. Would love to be proven wrong.
- adastra22 3y agoYeah build systems and such are a solved problem in the game industry, where build issues are self contained by the engine which often has custom tooling. If there is any killer feature it is probably at the intersection of coroutine execution of programmable script elements. Lua, one of the most commonly game scripting languages, leaves a lot to be desired. But not many projects are looking at the requirements of games here. The next generation of language will probably come from within the industry, from something like Unity’s Burst compiler, Unreal’s Verse language, or an evolution of rvscript into a JIT compiled fast backend.