3 ms·
aka "Tower Toppler" or "Castelian". The 3D tower rotation was mind blowing--on an 8-bit with no coprocessor or even hardware multiply! Walk-through video: https
by mrspuratic 3y ago
aka "Tower Toppler" or "Castelian". The 3D tower rotation was mind blowing--on an 8-bit with no coprocessor or even hardware multiply!
Walk-through video: https://www.youtube.com/watch?v=tuLgJeXBB-A https://www.youtube.com/watch?v=tuLgJeXBB-A
- vardump 3y agoWhy would you need a coprocessor or hardware multiply? It's all tiles and sprites just like Super Mario Brothers. Ok, on the Spectrum software emulated, but still. Tower rotation is achieved by scrolling (well, rolling really) 8x8 character bitmaps at varying rates. It gives a very convincing 3D-rotation illusion, while being nothing like it at all.
- mrspuratic 3y agoI was simply marveling at what could be done without on a ZX Spectrum, when contemporary 8-bits usually had some mix of sound, scroll, sprite/video hardware.
- flohofwoe 3y ago> Ok, on the Spectrum software emulated, but still. ...that's exactly the tricky part on an 8-bit home computer without hardware sprites and tile layers.