7 ms·
Are you stuck on the actual design of Fluent UI?
by pathartl 3y ago
Are you stuck on the actual design of Fluent UI?
- npunt 3y agoTo some extent. Fluent1 is utterly charmless and not even good at usability (is this square a button? why are these icons so thin and illegible?). It looked at the already bad trend of flat design and decided it wasn’t flat enough and needed some more hard edges to drive home the point. It honestly looks like it was designed primarily to be as difficult as possible for an engineer to screw up during implementation, rather than explore the possibility of making an interface anybody actually enjoyed using. It’s 100% downside protection, which at least shows some self awareness on the part of Microsoft about their own design capabilities. Fluent2 looks to correct many of those sins in a big way, so kudos to Microsoft for course correcting. I like it better than Material. As far as these cards, they don’t even seem to meet the Fluent1 bar, again they’re more HTML1, and the examples aren’t even great at typographic layout. They built a system that looks theoretically capable of containing good design, but it doesn’t seem they had any designers on staff to actually verify that. It looks like it was built to some abstract spec an engineer and PM came up with on their own. (Sorry for sounding like a hater but this world deserves better than to have these kinds of low effort designs everywhere, and my guess is with Microsoft’s reach these designs are going to be everywhere)