3 ms·
I agree, it needs scoring based on how much you actually manage to reduce the sinusoid. Currently you aren't punished for a null change. Also the general game
by bowsamic 3y ago
I agree, it needs scoring based on how much you actually manage to reduce the sinusoid. Currently you aren't punished for a null change.
Also the general game design is broken in a few other ways:
- no clear indication when a loss occurs. I played for a while and didn't realise a loss had occurred half way through my playing
- you quickly reach a single dominant frequency since you instinctively try to match the frequency of the current sinusoid
- you can control every parameter of the incoming wave, which means this isn't much like tetris, where you can't change one of the parameters of the incoming block (its shape). I would suggest locking some aspect of the incoming wave, which would also fix the next issue
- there are too many controls and they are also not easy to change quickly
- nomemory 3y agoGame has changed, no it's possible to actually win, if you reduce the signal very close to 0. There's an indication for a loss and for a win. There's a turn based mode implemented. You can get hints for the best sinusoids.