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I'm not sure why you'd draw that conclusion. I overheard a random group of people talking it at the dog park yesterday morning. Then I had breakfast with a fr
by kj99 3y ago
I'm not sure why you'd draw that conclusion. I overheard a random group of people talking it at the dog park yesterday morning. Then I had breakfast with a friend today who isn't in tech at all, who does corporate conflict resolution, and he asked me if I'd tried a demo. Two other friends, also in no way connected to tech asked me about it and I did a demo to them over FaceTime.
I think if you personally are ignoring it, you probably don't notice how much other people aren't.
That said, I can't think of any of my friends who I would recommend to buy one at this stage, but I see Apple having no trouble selling as many as they can make.
- bombcar 3y agoI’m sure they’ll sell, and people know about it, but by “ignoring it” I was referring to the whole virtual reality goggles market, which while it’s ahead of the VirtualBoy just hasn’t really made anything near even “Apple Watch” waves, let alone smartphone waves.
- kj99 3y agoHasn't it? Are you head of a consumer sentiment research company with access to an unpublished report?
- filmgirlcw 3y agoI mean, if we're talking right now -- it absolutely has not. IDC predicts ~12 million AR/VR headset shipments in 2024, which is up 46% from 2023 (which was down 8.3% from 2022) but the Apple Watch, even though it had massive sales declines in 2023, was estimated to have sold 36-38 million units in 2023 [2]. Its wearables category did $39 billion in revenue in fiscal year 2023, which analysts estimate about half is attributable to Apple Watch. So right now, the entire AR/VR category is expected to ship 1/3 of the number of units of just the Apple Watch. Even if Apple sells 180,000 AVPs all with an MSRP of $4000 (so I'm being extra generous here), that's only $720m in revenue, or less than 3.7% of Apple Watch sales. And that doesn't even factor in all the Apple Watch units that are in use, which realistically, is probably 125 - 150 million units. Does that mean AVP or headsets like it won't ever achieve Apple Watch-like sales or adoption? Not at all. But it certainly isn't now and it's probably doing the category a disservice to expect it to reach those heights anytime soon, let alone pretend that just because awareness is super high that sales are guaranteed to follow. [1]: https://www.idc.com/promo/arvr https://www.idc.com/promo/arvr [2]: https://medium.com/@mingchikuo/apple-watch-estimates-and-predictions-apple-watch%E4%BC%B0%E7%AE%97%E8%88%87%E9%A0%90%E6%B8%AC-71aaeea2ffd4 https://medium.com/@mingchikuo/apple-watch-estimates-and-pre...
- filmgirlcw 3y ago>but I see Apple having no trouble selling as many as they can make. But right now, supply-chain analysts suggest that they can only make 160,000 or something this year. Apple could sell literal boxes of dog shit to 160,000 people, so I don't think we really know what the size of the market is.(And incidentally, although shipping is now two or three weeks out (an improvement from two weeks ago), I can pick up an AVP from a number of stores in my area today and at another store on Saturday. I don't think we can make any assessments as to the market size/demand right now, but I will say that in-store availability one-week post release was not something we saw for the first iPad or Apple Watch. The iPad 2 was consistently out of stock its first few months, even -- and not because they were supply constrained but because Apple sold every device they got in-store.) Is interest/intrigue/vauge knowledge super high -- yes -- it's a new Apple product, that's a given. But prodct awareness != product success.