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1.) Unreal Engine can be used in VR... 2.) Virtual worlds don't need to be VR
by ralusek 3y ago
1.) Unreal Engine can be used in VR...
2.) Virtual worlds don't need to be VR
- gamepsys 3y agoUnreal Engine isn't a VR platform, it's a tool that can be used to create a VR platform. "The Platform" in this context is a position that allows you to collect ~30% fee of revenue generated. Unreal Engine's position is much much smaller. Using my definitions Epic gamestore technically counts as a VR platform, but isn't positioned to become market leader.
- samplatt 3y agoYou're correct but being overly pedantic. Not only is Unreal one of the biggest engines chosen for use with VR games but it's also one of the easiest and most effective for modders to retroactively inject the ability to use a game in VR.
- chaostheory 3y agoUnreal is just an engine just like Valve’s source engine. It’s a tool for developers and it’s not a destination for consumers. I’m right in pointing out that you guys are confusing a game engine for a video game platform. They are two very different things, and I’m not being “overly pedantic”.
- chaostheory 3y agoAs someone else already mentioned, Unreal isn’t the Epic or Steam platform. SteamVR != Source engine > Virtual worlds don't need to be VR Yes, but flat pancake games are even poorer at simulating a Disney theme park IRL than VR. It doesn’t even come close to a substitute, especially for the rides.
- vineyardmike 3y agoYou’re taking it too literally. Virtual worlds as in a digital experience built around Disney’s cinematic universe. Like video games.