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> Screen sharing from my Mac looks distractingly bad, which is a huge bummer. (AVP apps, by contrast, look fantastic.) No matter how I scale or where I place th
by jeppester 3y ago
> Screen sharing from my Mac looks distractingly bad, which is a huge bummer. (AVP apps, by contrast, look fantastic.) No matter how I scale or where I place the space, it just never looks very good.
I think a big part of the difference is that your feed is rotated and skewed raster graphic. That might work fine for photographs and movies. But UIs and text will quickly suffer from washed out edges when you apply transformations to otherwise "perfect" pixels.
The resolution of the pre-transformed image would have to be vastly higher to counteract the fuzzyness.
An even better solution would be if the UI could be rendered directly to the AVP rather than being a screen capture.
- lancesells 3y agoThe thing I wonder is can't you fix the screen to be straight relative to your head at all times? Or is it always fixed to the environment?
- jeppester 3y agoThe pixels of the AVP display are wrapped around your eyes, so pixel perfect rendering would result in an out of shape screen (although it would likely be much sharper). Also - from my experience - it doesn't feel good to have a large object unnaturally fixed to the center of your view in VR.
- madeofpalk 3y agoThere's so many layers of compression and scaling and transforming going on that it's never going to look Great. macOS renders to 5120x2880 'display', then it's downscaled to 4k, which is then streamed to the Vision Pro with whatever compression or bitrate, where it's scaled to whatever size you display it as.