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You're not normally expected to run low powered gaming devices at native 3D resolution these days. Be it via some fancier form of upscaling (e.g. FSR) or just a
by zamadatix 3y ago
You're not normally expected to run low powered gaming devices at native 3D resolution these days. Be it via some fancier form of upscaling (e.g. FSR) or just a plain lower rendering resolution. Many big games even separate their UI resolution from the rendered resolution these days. The screen resolution is usually there for clarity when not in a demanding game (desktop or 2d/light game).