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The fact that SBS, which is the most popular format for 3D movies, not necessarily porn movies, is not supported in a product advertised for its 3D capabilities
by adrian_b 3y ago
The fact that SBS, which is the most popular format for 3D movies, not necessarily porn movies, is not supported in a product advertised for its 3D capabilities, after so much time that has been used for preparing its software for the official launch, does not have any decent explanation.
Perhaps they did not use specifically porn as the reason for not supporting it, but in any case this is hard to explain otherwise than a measure to make difficult the use of any content that is not provided through Apple, i.e. if this is not anti-porn it is at least an anti-competitive measure.
- crazygringo 3y agoIt's the same reason that YouTube VR videos aren't supported. From what I've gathered, it's basically that they're mostly too low quality, compared to the AVP's resolution. Apple wants to limit video to only a super premium experience, which they seem to be working on but it hasn't been launched yet. In other words, they don't want the VR video experience to be the same as 4K or 8K SBS on a Quest 3, because then you'll just buy a Quest instead. I'm not defending this, but I am saying there's a logic to it. The AVP isn't anti-porn (I'm sure you can watch the regular 2D kind on the web just fine, Apple isn't limiting your content there), nor is it anti-competitive. It's just not implementing a feature.
- dylan-m 3y agoQuality is a pretty good guess, there. I know nothing about porn, but I've watched a few VR-first films. In my mind, the only good attempt at the genre has been a ten minute real-time rendered thing that invites the viewer to come sit down and look around the room while the story happens around them. Small scale. But it makes sense to me. Flat screen cinema didn't start with Lord of the Rings. Even if it was technically possible, that would have been a disaster. It's very tempting for a filmmaker to carry whatever techniques they are used to in traditional film and use a fancy camera to make it "VR". It takes a long time for the lessons we've learned to actually take root so we can tell a story without throwing the viewer around in some gravity-defying kaleidoscope of headaches. Apple is up against a widespread misconception that VR means motion sickness for a huge number of people. Largely because of cheap garbage like Gear VR, and content designed for it.