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Many articles don't address visionOS limitations for 3rd party app developers. Everyone want to have a killer app but many ideas are simply not possible because
by pzo 3y ago
Many articles don't address visionOS limitations for 3rd party app developers. Everyone want to have a killer app but many ideas are simply not possible because:
1) there is no access to video/depthmap stream like in iPhone ARKit so it's not possible to roll your down Object Detection or ML Model or even simple QRCode scanner
2) Latency for Image Tracking seems to be around 1-2fps comparing to iPhone ARKit
3) in some WWDC videos hand tracking seems to be not as precise and also having latency
4) You cannot implement something similar like Mac Expose because iOS/iPadOS/visionOS is much more limited than MacOS
5) At least on iOS/iPad depthmap from lidar is much worse than those provided from TrueDepth (and even those got significantly worse from iPhone 14+)
Overall for productivity I find some future iteration of XReal glasses more compelling and better direction:
- much cheaper
- very lightweight
- work with connected to desktop or mobile phone
- can have lower latency since connected directly with usb-c cable
- can possibly have less software limitation if connected to desktop
Ideally I would like to have some combination of google glasses / meta ray-ban / xreal so that you can wear it outdoor for simple HUD and AI voice control but can be connected to smartphone or laptop to provide AR experience similar like in xreal but just with better resolution.
- LZ_Khan 3y agoYes.. there are way too many developer restrictions on the VisionOS. There are so many use cases regarding eyetracking + external facing cameras that are just not possible with the current dev ecosystem.
- duped 3y agoAfter about a decade of supporting 3rd party software on Apple platforms (now, against my will and advice most of the time) I think other people need to come to the realization that Apple doesn't give a shit about 3rd party developers and their ultimate goal is to block you from making anything more useful than what Apple provides as first party software. All APIs are provided begrudgingly and with a deep distrust of anyone using them and as much friction placed between developers and users.
- Agraillo 3y agoNot to mention the fact that due to the very high introductory price you can't appeal to the developers the same way Jobs appealed with the iPhone. Then you had at least millions of existing users to encourage writing "disposable" apps (~ 1$) because 1) there are many potential users 2) they're two clicks aways from paying. The appeal was misleading a little but at least it looked reasonable. With Vision Pro to break even for at least the following a couple of years you will have to charge much more. Funny, even "two clicks away" is a little different here as many reviews mentioned the necessity to get used to the new eyes-based system.