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I agree, for whatever it's worth. There is already a social stigma around people being focused on their phones/screens, and the disconnect it creates with peop
by brk 3y ago
I agree, for whatever it's worth.
There is already a social stigma around people being focused on their phones/screens, and the disconnect it creates with people around you. But that disconnect is somewhat virtual in that the phone is absorbing your attention, but it's not a physical barrier.
These AR glasses all, by design, create a very real physical barrier between the wearer and their surroundings. It also doesn't help that they look goofy, and sometimes slightly creepy. I think this creates a much bigger barrier to widespread adoption, it is a much larger conscious decision by a user to wear an AR kit. You can't just glance at it and get sucked into the content stream, it is a very distinct process to put it on/take it off.
I've been intrigued by the Apple Vision, and other AR devices, but it still feels like there isn't a breakthrough moment for them.
- ghaff 3y agoI'm already not a huge fan of wearing something like noise canceling earpods out in public. I couldn't imagine wearing goggles isolating me from what's going on. But I realize a lot of people don't care.
- Lio 3y agoI love noise cancelling headphones in public. Many shops, cafes and restaurants insist on playing music I really hate. Certain types of popular music make my skin crawl. My favourite tech product of recent years has been effective noise cancelling headphones I can keep in my pocket to block that out.
- j4yav 3y agoSlightly creepy? It looks like someone wired their whole face directly to the internet dopamine tap and turned it to eleven.
- bemusedthrow75 3y agoOh hush. You can still see their "eyes" [0]. What are you complaining about? ;-) [0] not much better than the creepy face-screens in Jamin Winans' amazing low-budget movie, Ink
- mark_l_watson 3y agoIndeed! It reminds me of the early scenes of the movie Alien where William Hurt’s character has the Alien stuck to his face :-)
- curun1r 3y ago> but it's not a physical barrier AVP is a V1 product, but it’s already clear that Apple understands this and is interested in solving it. It has the best pass through of any VR headset, with reviewers able to do real-time tasks like playing ping pong or playing catch. And it has a screen on the outside that displays some weird virtualized version of your eyes to try to pass through in the opposite direction. And, lastly, in has a “persona” which it can use to make you seem like your not using AVP in FaceTime as much as is possible. These are, mostly, janky attempts to solve the problem, but it’s easy to imagine them getting more refined over time. It’s easy to imagine that someone walking down the street wearing future versions will be able to make eye contact with other people and will appear as their persona to other AVP wearers rather than someone wearing a headset, though likely with some green aura that’s only blue for wearers of other copycat headsets (there’s no way that Apple isn’t carrying their green bubble social stigma into the spatial computing market). All the building blocks are there for that physical barrier to feel a lot less physical, they’re just really, really raw and don’t quite work yet.