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Can't properly comment on it as I'm watching on a phone, but my 2 cents: Last week there was an Ask HN thread about live-rendered video games graphics still lo
by OliveMate 3y ago
Can't properly comment on it as I'm watching on a phone, but my 2 cents:
Last week there was an Ask HN thread about live-rendered video games graphics still looking worse than 20 year old Hollywood CGI. A lot of the comments were about balancing performance and having less power, true, but there was something that wasn't being considered: what we expect CGI to look like.
I couldn't word the comment right so I didn't post it, but I was going to bring up the game Unrecord[1] as an example of fairly realistic looking game – it still has general limitations other live rendered work has, but the choice of using a high field of view to emulated a bodycam (alongside cold, high contrast lighting) sells a certain vision of reality.
I see it the same here. Maybe our idea of what CGI looks like clouds us, and something as simple as using a high FOV / fisheye lens throws us off. Also consider that due to the distortion of the lens, real life fisheye footage can have an almost unreal vibe to it.
[1] https://store.steampowered.com/app/2381520/Unrecord/ https://store.steampowered.com/app/2381520/Unrecord/
- spdif899 3y agoLooks like they weren't the only ones to have the idea of a bodycam based shooter to improve immersion in hyper-realistic graphics. Another game is trying the same thing to great effect, but as a multiplayer shooter. https://youtu.be/ytF-AWKJTKA https://youtu.be/ytF-AWKJTKA