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Watching it at a relatively low bitrate on my phone the two things that stand out are the drinking glass and the lamp. The glass is too perfect - a real glass w
by sdflhasjd 3y ago
Watching it at a relatively low bitrate on my phone the two things that stand out are the drinking glass and the lamp. The glass is too perfect - a real glass will have tiny deviations in wall thickness and surface imperfections that are apparent when you look through it, especially when moving around, glasses are always one of the biggest giveaways for me.
The lamp also has something strange going on and doesn't look like any real diffuser. I think they've tried to use surface roughness to simulate frosted glass, but have made it too translucent. It doesn't look like a translucent plastic either because of the high IoR, and have possibly made it solid rather than walled.
Rewatching it trying not to pick out too much is difficult, but if I would add one more thing it would be the very uniformly rainy windows which have some gridding to the droplets (and the small error of putting the shader on both panes of the doube glazing :p)