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> RubyMotion is built on top of iOS. You have access to the entire set of public iOS APIs and can also use 3rd-party Objective-C libraries or Gems So this shou
by guynamedloren 14y ago
> RubyMotion is built on top of iOS. You have access to the entire set of public iOS APIs and can also use 3rd-party Objective-C libraries or Gems
So this should be compatible with cocos2d right?
- octopus 14y agococos2d is writen in Objective-C so in principle it should be compatible with RubyMotion. Not so sure about the ARC integration (last time I've checked cocos2d was only "ARC compatible"). I've seen some work arounds using a cocos2d as a static library (no ARC enabled) linked with a main Objective-C application that uses ARC. It should work ... but I can't give you a final answer.
- zealog 14y agoThere is already an example project on Github using Cocos2d in a RubyMotion app. https://github.com/anydiem/cocosmotion https://github.com/anydiem/cocosmotion