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I hand coded asm demos and music trackers for Amiga since 1986, and there is no need to be rude on HN.. keep that to reddit :) This was ages ago, but as far as
by l33tman 3y ago
I hand coded asm demos and music trackers for Amiga since 1986, and there is no need to be rude on HN.. keep that to reddit :)
This was ages ago, but as far as I can recall, the main obvious limitation of the AGA chipset compared to the PC cards was 1 byte-per-pixel modes (I think they call it "chunky" modes now) so the simple texture-mapping 3D loops you could hand-code on the x86 were a pain on the Amiga. I'm sure now 30 years later people have figured out cool hacks to do this better but back then it didn't work, and adding to this was the fact that the PC cards were improved like every 6 months. Commodore went bankrupt 1 year after I bailed, and I didn't look back.. (though I did miss AmigaDOS real multitasking for some PC/Mac generations after :).
The A1000 I had was a great machine in 1987-1990 but somewhere after that the whole Amiga concept started to feel dated (IMO). The PC architecture won because it was essentially hardware open-source, and hundreds of vendors could add features to the platform together. Commodore would have had to do every single decision spot on correct for years in order to stay competitive as a single company. Look at what happened when IBM tried to tame the beast and released the PS/2 that was "closed source"..
- zozbot234 3y agoThe Amiga CD32 featured hw-accelerated chunky-planar conversion. And yes, the PC was an open system but this also meant that every MS-DOS game had to implement its own hardware-specific routines targeting multiple types of graphics and sound hardware. The Amiga approach came with the benefit of having a single, uniform target which encouraged more optimized coding.
- l33tman 3y agoI didn't know that! However the CD32 was at that point in history (1993) a blip, it was far too little far too late. It sold 125,000 units, while the PC clone market was shipping 37 million units in 1993. I agree fully with the OS issues, but for the purposes of gaming, it turned out to not be an issue really I guess..