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“A couple years”… is that better? I’ll even proclaim that years is an unqualified correct descriptor of 2 to 2.5 years. Especially when things are moving that
by epcoa 3y ago
“A couple years”… is that better?
I’ll even proclaim that years is an unqualified correct descriptor of 2 to 2.5 years.
Especially when things are moving that quickly.
Look, it’s not like Windows 95 came out and there were a bevy of games people wanted to play that Christmas, and I was correcting a comment that suggested it was mere months before the platform was a serious target. Oh, and not even for ‘96 either!
In October of 1995, Bill Gates is literally in Doom implying you need Windows for gaming. As far as I see it, it was just over 2 years, ie years, before that really meant anything. That short period of overlap time where releases were both DOS and Windows crucially didn’t help Microsoft’s bottom line the way they were aiming for.
You seem hell bent on convincing yourself that nothing of interest happened in 96 and 97 on the gaming front. Yes the period of time may not have been that long, but the flip side is 96 alone was a hell of year.
- justsomehnguy 3y ago> As far as I see it, it was just over 2 years, ie years, before that really meant anything You miss the forest. Back then the typical development time was around a year. Win95 GA was in August 1995 and less than year and half Diablo came out to retail in January 1997. Not just gone to the dev, not just announced, but actually released, stamped, printed and delivered to the retail stores, ie it was finished a month before that. Sure, there were releases what still targeted the DOS only (most notably the games on the Build engine) but for the most part it was just not feasible to spend even more time to do a rewrite to have a native Windows support. But by the start of 1997 almost all new releases, ie games which went into development in late 1995/early 1996 were targeting Windows or a mixed release and not exclusively DOS. Just compare Mobygames stats for DOS (which includes the mixed releases and a compilation rereleases, like Wolf3D in 1998): 726 DOS games released in the year 1995. 671 DOS games released in the year 1996 (118 compilations, 17%) 409 DOS games released in the year 1997 (93 compilations, 22%) 185 DOS games released in the year 1998 (70 compilations, 37%) Compare it to the games with Windows platform (includes mixed releases too, of course): 262 Windows games released in the year 1995 617 Windows games released in the year 1996. 884 Windows games released in the year 1997. 1,010 Windows games released in the year 1998. In 1996 there were a comparable amount of releases targeting Windows (108% of DOS releases), almost two times more in 1997 (46%) and 5 times more in 1998 (18%). > You seem hell bent on convincing yourself that nothing of interest happened in 96 and 97 on the gaming front ... Did you even read the comment I gave link to? Please read it and make notice on who wrote it. https://www.mobygames.com/game/from:1998/platform:dos/until:1998/sort:moby_score/page:1/ https://www.mobygames.com/game/from:1998/platform:dos/until:... https://www.mobygames.com/game/from:1998/genre:compilation-shovelware/platform:dos/until:1998/sort:moby_score/page:1/ https://www.mobygames.com/game/from:1998/genre:compilation-s... https://www.mobygames.com/platform/dos/year:1995/ https://www.mobygames.com/platform/dos/year:1995/ https://www.mobygames.com/platform/windows/year:1998/ https://www.mobygames.com/platform/windows/year:1998/
- deleted 3y ago[deleted]
- deleted 3y ago[deleted]