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I think you'll find the difference between working with Cocoa APIs in Obj-C vs Ruby is that it's much easier in Ruby to turn what you've learned into a simple,
by jballanc 15y ago
I think you'll find the difference between working with Cocoa APIs in Obj-C vs Ruby is that it's much easier in Ruby to turn what you've learned into a simple, boiled-down, easier to digest set of helper methods/objects/modules.
For example, in using the RubyMotion beta, after I understood the UIView animation flow, I created a helper method using "yield" to do the actual animation. If I were working in Obj-C, it would've been a lot more work to do the equivalent (and I probably would've just copy-pasted existing code around instead).
- randomdata 15y agoIsn't that really the difference between something like: def animate UIView.begin_animation yield UIView.commit_animation end animate do # Do something end and: void animate(void (^block)(void)) { [UIView beginAnimation]; block(); [UIView commitAnimation]; } animate(^ { // Do something }); Which to my eye are pretty much exactly the same. In fact, UIView already provides a similar method built into the API. Anyway, I don't want to diminish what you've accomplished. It's an awesome achievement regardless of the language you choose.
- conradev 15y ago> UIView already provides a similar method built into the API. Yeah, it's actually much, much simpler to do it in Objective-C in this case. [UIView animateWithDuration:0.5f animations:^{ // Do something }];
- malyk 15y agoIts UIView.animateWithDuration(0.5, animations:lambda { //do something }) in RubyMotion. Basically the same.
- deleted 15y ago[deleted]
- jballanc 15y agoIn RubyMotion, you can do something like: def animate(*args) UIView.begin_animation yield(*args) UIView.commit_animation end animate(myButton, &buttonAnimateBlockFromSomewhereElse) animate(myView, myOtherView, &genericAnimateBlockFromSomewhereElseWithTwoArgs) animate do # Do something locally ignoring args end And, yes, you can do the same thing with Obj-C and some creative casts...but it's nicer in RubyMotion! (ymmv)
- jawngee 15y agoYou do it this way: [UIView animateWithDuration:1.0f animations:^{ self.view.alpha=0.0f; }]; Not so hard.
- jballanc 15y agoBut what if I want to have my animations in one object, and my elements to animate in another? Yes, you can have an Obj-C method return a block, but you're going to have to do some nasty casting if you want to be able to call those blocks with an arbitrary number of arguments. (That, or box everything up in an NSArray, which kinda sucks.) I think I'll try and write up a demo app to explain what I mean...
- jawngee 15y agoYes please do because you are making absolutely no sense whatsoever. I think you are over thinking things.
- randomdata 15y agoHe wants to be able to pass any Proc to his method, and any arguments supplied to the method are yielded onto target. A rough Objective-C equivalent would be something like this: void animate(void (^block)(va_list), ...) { va_list args; va_start(args, block); block(args); va_end(args); } void (^first)(va_list) = ^(va_list args) { NSLog(@"%@", va_arg(args, id)); }; void (^second)(va_list) = ^(va_list args) { NSLog(@"%@", va_arg(args, id)); NSLog(@"%@", va_arg(args, id)); }; animate(first, @"Hello World"); animate(second, @"Hello", [[NSNumber alloc] initWithInt:10]); I would like to see the real-world code too. The frameworks in question revolve around Obj-C-isms, so to see something that completely deviates from those patterns will be interesting.
- petercooper 14y agoOne of the weirdest, but oft repeated, "criticisms" I hear of Ruby is how much "weird punctuation" it uses. A groundless claim compared to most other languages, though, as this snippet illustrates.