3 ms·
Color or shading would go a long way towards telling obstacle from hole-in-obstacle.
by the__alchemist 3y ago
Color or shading would go a long way towards telling obstacle from hole-in-obstacle.
- geor9e 3y agoYou say that as if shading is a feature to add. Shading is the default for 3D libraries, so this developer went to extra effort to toggle on cell-shaded mode to remove it on purpose.
- Wowfunhappy 3y agoIt's not obvious to me the developer was using a 3D library! It looks like this was made in 2010, and uses and SVG library and vanilla Javascript. https://github.com/bwhmather/missile-game https://github.com/bwhmather/missile-game The flash game it's based on does have more textured walls, although overall shading is still pretty minimal. I don't know what 3D flash development was like.