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Heres a thought experiment: You are looking at potential videos to watch on $subject. There are two videos you can see, one with a thumbnail of avatar/memoji/e
by KaiserPro 3y ago
Heres a thought experiment:
You are looking at potential videos to watch on $subject. There are two videos you can see, one with a thumbnail of avatar/memoji/emoji, the other with a real person. Which one are _most_ people going to clock on (hint we can test this by analysing youtube)
The point I am making is that avatar/memojis look cheap, not because of how they are created, but because of ease of creation/lack of differentiation.
- dartos 3y agoI don’t see the connection between those two statements, but I wholly disagree with your point. 3d humanoid models (avatars) can look like anything. Some look cheap, some don’t. Look at the sheer variety of avatars on vrchat. VRchat has technical limitations that prevent avatars from looking straight out of a AAA game, but the sheer variety of the avatars and how they’re made and how they’re designed (maya, blender, with shaders, with props, etc) makes VRChat feel more alive and engaging than metas offering. Any project that has billions of dollars of funding should be able to make good looking avatars that lend a distinct style. Hell, video games do it yearly on several million dollar budgets. Sorry, but you’ve convinced me that you don’t know what you’re talking about.