3 ms·
People are very happy to play competitive VR shooters over a cable, so I can't imagine latency would be an issue broadly. Fair point w/r/t cooling. Again, I th
by dpig_ 3y ago
People are very happy to play competitive VR shooters over a cable, so I can't imagine latency would be an issue broadly.
Fair point w/r/t cooling. Again, I think distributing components around the whole head, rather than 100% on the face, is the way to go.
- dns_snek 3y agoAs an extreme example, lots of people play PCVR games on Quest headsets by streaming them over WiFi. It seems to work fine for most, even with compression artifacts and added latency.