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I regularly switch between the Quest and the PSVR2. The Quest has a whole system running on your forehead, while the PSVR2 is always-wired, and leverages the PS
by dpig_ 3y ago
I regularly switch between the Quest and the PSVR2. The Quest has a whole system running on your forehead, while the PSVR2 is always-wired, and leverages the PS5 for compute.
The difference in weight is phenomenal. I would absolutely love to have all of that extra stuff offloaded into a pocket pack. Or, at the very least, parked behind the head as a counterbalance.
- dwaite 3y agoin addition to the latency of serializing things over the cable, that would essentially be a Mac mini. They surely could make the size work, but it would need active cooling to keep the temperature in a usable range and that wouldn't work inside a pocket.
- dpig_ 3y agoPeople are very happy to play competitive VR shooters over a cable, so I can't imagine latency would be an issue broadly. Fair point w/r/t cooling. Again, I think distributing components around the whole head, rather than 100% on the face, is the way to go.
- dns_snek 3y agoAs an extreme example, lots of people play PCVR games on Quest headsets by streaming them over WiFi. It seems to work fine for most, even with compression artifacts and added latency.
- redox99 3y ago> in addition to the latency of serializing things over the cable That doesn't add meaningful latency if bandwidth is sufficient. A 80Gbps bidirectional link (which is around what latest DP/Thunderbolt/USB handles) would work fine. You can always add more lanes if you need anyways, at the expense of a thicker cable.
- MikusR 3y agoQuest 3 is lighter than PSVR2. Even Quest 1 is only 10 grams heavier.