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It kinda did, though. The Amiga with its revolutionary coprocessors (Denise, Agnus, Paula) was a game changer. However, id Software taught the world that the
by hota_mazi 3y ago
It kinda did, though.
The Amiga with its revolutionary coprocessors (Denise, Agnus, Paula) was a game changer.
However, id Software taught the world that the important part of the software revolution was not in these coprocessors but in fast 3D code. And the Amiga architecture was simply not ready to face that challenge.
Now to be fair, I don't think DOOM killed the Amiga, but I am reasonably confident Windows 95 did.
- karlgkk 3y agoHow revolutionary can something be if its impact is relatively limited, it was released for a style of game that was being supplanted by 3d, and all of its major titles were rereleased within years for commodity x86 hardware (due to the rapid advancements in cpu technology)? The Amiga, as a general purpose computer, was a bright vision in a world that was already leaving it behind.
- tadfisher 3y agoThe Amiga shipped in 1985, a year after the black & white Macintosh. The world took the better part of a decade catching up to it.
- technothrasher 3y agoEh. When I saw the Macintosh II demoed in 1987 compared to my Amiga 2000 which was released at basically the same time, I already knew the Amiga was screwed.
- ekianjo 3y agothe mac 2 was like ten times the price of the Amiga.
- tdeck 3y agoLooking at the UIs for early Macintosh vs. Amiga Workbench it feels like Amiga didn't put much thought into aesthetics. Just look at the color scheme they chose for the desktop UI: https://guidebookgallery.org/screenshots/amigaos10 https://guidebookgallery.org/screenshots/amigaos10 It seems they had at least 64 colors to choose from and they went with... Orange and white on blue? They also decided icons should be able to be arbitrary sizes for some reason, a feature I haven't seen in other GUIs. Here's workbench 2.0, which is better but still pretty unappealing. https://theamigamuseum.com/amiga-kickstart-workbench-os/workbench/workbench-2-0/ https://theamigamuseum.com/amiga-kickstart-workbench-os/work... Scrolling through I thought "wait, that one doesn't look too bad" and then realized I was looking at a screenshot from Windows.
- zozbot234 3y agoThat color scheme was allegedly picked for visibility on very low-end TV sets. (The Amiga palette colors could be chosen arbitrarily from 4-bits per channel RGB, so that wasn't a constraint.) (The icons weren't just arbitrary sized, they could have different pictures for the selected and unselected state. You see this with the open vs. closed drawer icons (drawers are like "folders" in other OS's) but many app icons also used this effect.)
- tdeck 3y agoBe that as it may, if you look at C64 GEOS which ran on consumer TV sets and with comparatively primitive hardware, the UI looks so much nicer in GEOS to my eye. Even the Apple II GEOS makes Workbench look like a hot mess. https://guidebookgallery.org/screenshots/geosc64 https://guidebookgallery.org/screenshots/geosc64 https://guidebookgallery.org/screenshots/geosapple https://guidebookgallery.org/screenshots/geosapple
- jboy55 3y agoThere weren't any 'default' icons, so the workbench didn't show you everything on the disk, only programs with ".info" files which had the icon. You had to drop to the command line to do most low level things. Of course, Workbench didn't really matter when you were playing games.
- zozbot234 3y agoThere was an option to show everything - with default icons. (Not very useful ones since notions of document ("project") file types were not used all that much, so every file showed as some sort of executable. But the option was absolutely there even though it wasn't the default.)
- jboy55 3y agoOnly on WB2.0+, for a decent number of years we didn't have that.
- 3y ago
- jboy55 3y agoThe Mac barely survived Wintel, so its not that apt of a comparison. If Microsoft didn't port Word/Excel over, I don't think we'd have many options now.
- scarface_74 3y agoThis is also not what happened. Office was available for the Mac first in 1989 and later came to Windows. PowerPoint was original a Mac app that was acquired by MS. Word was available on the Mac in 1985. What you are probably thinking about is the deal that Jobs brokered when he came back for MS to continue supporting the Mac
- kalleboo 3y agoExcel was also originally written for the Mac. Microsoft's DOS spreadsheet was called Multiplan, and was an also-ran next to Lotus 1-2-3.
- bluescrn 3y agoMost Amiga users - at least the home computing/gaming enthusiasts - never saw a big-box Amiga back in the day. To most users, 'The Amiga' was the A500, which released in '87 and reached peak popularity in the very late 80s/early 90s. And to most Amiga gamers, Doom was where it became clear the PC had overtaken. Amiga game developers also got obsessed with trying to build a Doom clone for the Amiga, repeatedly showing how futile that effort was* , and much talent was wasted in that pursuit rather than making more good 2D games. But by the time Doom arrived, the SNES had already been out for a couple of years, too, and despite a weak CPU it absolutely destroyed the Amiga in terms of 2D graphics performance (multi-layer parallax, loads of sprites, loads of colours, and 'Mode 7' effects) (*ok, maybe not entirely futile if you've seen Dread/Grind which are super-impressive, but it took until the 2020s to pull it off, with an engine that seems about halfway between Wolf3D and Doom in terms of capabilities)
- ekianjo 3y agoare you rewriting history out of thin air?
- karlgkk 3y agoThe Amiga got completely creamed by x86 and was a footnote by 1994, when it was cancelled. It's best titles were ported to other platforms or forgotten. The people who succeeded the strongest on it moved on to other platforms, but its architecture really didn't live on in any mainstream descendants.
- tadfisher 3y agoIf anything, id proved to the world that Intel killed and buried the 68000. But Commodore was in its death throes anyway, so I didn't think there's much of a lesson to learn here.
- KerrAvon 3y agoNope. Marathon was higher resolution than Doom and it ran on 68020 Macs. Nothing to do with processor architecture.
- Zardoz84 3y agoThere is an actual Doom clone game that runs in a A1200 and has equal or better graphics than the original Doom. And, I say game. Not a demo.
- badpun 3y agoWhat's it called?
- logicprog 3y agoI think they probably mean Dread? https://m.youtube.com/watch?v=UE4nOYc0RkA https://m.youtube.com/watch?v=UE4nOYc0RkA
- badpun 3y agoThis looks like a much worse Wolfenstein clone... No 3D as far as I see (all rooms are of the same height, the map is just a 2d maze), no textures on floors on ceilings. Not to mention much lower resolution than wolf3d - the graphics are barely legible.
- tialaramex 3y agoWolf3D is just (a 3D view onto) a simple grid shape. So this is doing a bunch of stuff Wolf3D can't do. The linked video talks about (but does not demonstrate) full variable heights which would be even closer to Doom, but this is already able to provide a sense of space and visual variety absent from Wolf3D.
- hakfoo 3y agoIsn't this the classic Wheel-of-Reincarnation cycle? The Amiga's dedicated coprocessors let it do things an IBM AT or Mac 512k couldn't do easily. But the AT evolved into the 386 and 486, and suddenly you no longer needed coprocessors to do the heavy lifting. So you end up with two issues: 1. Did the Amiga market keep pace CPU-wise? I can see the 3000 and 4000 shipped with better CPUs, but how much was the software ecosystem defined by the 500/600/1200? I wonder if this created a tarpit for developers: the Amiga might have been able to do the same tricks as a faster PC, but the development effort was much higher than just recompiling brute-force x86 code to 68000. 2. Where were the custom coprocessors going? The original Amiga chipset was good, and I'm sure the ECS/AGA stuff was even better, but it seems like it was close to "at par" to a PC with a SoundBlaster and a basic Super-VGA chipset by the early 1990s. What could they use to create a new defensible territory? I could imagine a 3-D coprocessor, but designing something that both impressed today and didn't immediately obsolesce is hard-- see the corpses of a dozen early accelerator vendors.
- icedchai 3y agoThe Amiga stagnated for years. The custom chips barely changed from 1985 until late 1992. ECS barely added anything over OCS (it had a couple new video modes nobody used.) As I mentioned in another thread, AGA was too little, too late. By the time AGA was out, 386 systems with SVGA and SoundBlasters were cheap and plentiful.
- ekianjo 3y agoHardware designers had a better version than AGA in the works but Commodore scrapped it and instead went for the minor upgrade than AGA was
- flomo 3y agoI remember someone saying "There was no market for 'Amiga games', there was a market for Amiga 500 games." If you look at it that way, it had a nice long run as a game machine, while failing in most other segments.
- 3y ago
- throwaway09223 3y agoThe Amiga was dead a few years before Win95. The VGA chipset and the soundblaster killed the Amiga. In the late 1980s I wanted an Amiga so badly. But by the early 90s I had a 486 with VGA and a sb16 and it was all over. The Amiga had a mere fraction of the PC's power by then.
- Keyframe 3y agoIndeed. Commodore killed itself and Amiga, and breakneck speed of PC advancement didn't help. Doom was just a side effect of it all. It left a trauma on Amiga community though, you can still see the community mentioning Doom to this day (see, it can run Doom?). Doom-envy is omnipresent to this day. There was another, rarely mentioned, which is nintendo-envy. NES and then SNES in particular had killer games where Amiga never came through in such capacity (platformers, it shined in other genres). Amiga was poor man's SGI at the time. It was great, fun, relatively cheap for what it offered. It could've been so much more if Commodore had a sense of direction and focus. Alas, here we are lamenting decades after on its fate. Cachet it left is still strong. I recently (over few years back) tried to get ahold of Amiga again. I just wanted one endgame A1200.. now I have three A1200 - one with Blizzard 1230/030+fpu which is the best general purpose IMO, one with Blizzard 1260/060rev6 for demos (not that great compatibility for general purpose), and one with TF1260/060rev6.. and then two A600 (one stock, one with Furia030) and A500+, indivision addins etc., and a whole bunch of Commodore 1084s monitors. It was supposed to be only one A1200, damnit. Take it as a warning from a friend if you want to get one, they multiply fast.
- megablast 3y agoSure, but at a fraction of the price too. $500 compares to $2,000 at least.
- throwaway09223 3y agoNah. The Amiga 1200 debuted in 1992 for $600. 2MB RAM and a 14Mhz 68020. No monitor. In 1992 you could get a 486dx 33MHz with 4MB for like $800 (a two year old chip) with similar peripherals. Way more than double the power for a marginal increase in cost. The Pentium arrived a year later in 1993 and by 1994 we had the 486dx4/100MHz and Pentium/586 at similar clock speeds. This is around when doom arrived and Amiga was long since toast.
- deleted 3y ago[deleted]
- jhbadger 3y agoWindows 95 also came close to killing the Mac. Before then the difference between Windows and MacOS was so striking that it was obvious that anyone who really wanted a GUI interface would go for a Mac. But then the advantage became much less strong. If Jobs hadn't come back and brought NextStep, which becane OSX, I think the Mac would have gone the way of the Amiga.
- jandrese 3y agoIt is also notable that the Mac was stagnating just like the Amiga around that time. The successor to OS 9 was delayed for years and years before being cancelled. The hardware was getting more expensive but with only small incremental improvements in speed or capacity. The Centris and early Performa lines were just so mediocre. The 68k architecture was stalling out just as Intel was blowing everyone's doors off with x86. Jobs made a bad bet with PPC, but it was still way better than 68k and gave them enough breathing room to keep up with PCs for a bit.
- DerekL 3y agoApple switched to PowerPC a few years before the NeXT acquisition and Steve Jobs' return.
- jprival 3y agoYeah the Power Macintosh line, as the name suggests, introduced PowerPC in 1994. There were Performa versions of those as well. Jobs’ return as CEO roughly coincided with the beginning of the G3 era (calling them that instead of PowerPC 740 is already pretty Jobs-ian).
- scarface_74 3y agoYour history is way off. The PPC line came out in 1994 and was talked about as early as 1993. This wasn’t a rumor. This was Apple’s announce pipeline. Jobs came back in 1997 and stayed with the PPC line until 2005. By then Apple was far from “beleaguered” thanks to the iMac, PowerBooks and iPod
- 3y ago
- jboy55 3y agoI really think that the Amiga 3000 killed the Amiga. When it was released, instead of move another decade ahead graphics wise, it was 3-4 years behind. 640x512x16colors?!? The 3000 needed to be released with AGA, on a card. Comparisons. In October 1990. For $3999, you had the Amiga 3000 with 640x512x16colors. It did have a '030 25Mhz, 40mb Hard drive and 2mb. Monitor was extra. For $3860, you could get a 386/33, 4mb, 512k SVGA (800x600 8bit), 160MB Hard drive AND you got the 14" Monitor.
- timbit42 3y agoIt wasn't the Amiga 3000 that killed the Amiga. It was the fact that the Amiga 3000 didn't have AGA or AAA that killed the Amiga. Technically, it was the CD32 that killed Commodore but it was only the straw that broke the camel's back.
- snvzz 3y ago... or a DSP. The developers were forbidden by non-technical management to use the DSP-enabled boards they already had. Likewise, entire already designed chipsets like Ranger were discarded just like that, on management whims.
- Lio 3y agoNah, I still think the author has it right. The combination of cheaper, faster processors and a market that wanted to constantly upgrade is what killed the Amiga. As mentioned by an earlier commentor, who your market was really counted back then. Businesses have upgrade cycles every 3 years as they right off liabilities. That subsidises the next generation of improvements. Even if Commodore had access a single generation capable of fast 3D code it wouldn't have saved them. For example, the Acorn Archimedes had access to much better processors[1] and a chunky 256 colour mode at launch in '87. That still didn't save Acorn[1] because they lacked those business upgrade cycles sales. I don't think an '87 Archimedes had enough umph to run Doom back then but it could have run something Doom like that the Amiga A500 couldn't if really pushed. It still wouldn't have interested the business users that really made the PC successful and by '93 Intel would still have been ahead. 1. 12Mhz 32 bit ARM2 was at least 7x faster than an 8MHz 68000 in 1987 and twice as fast as a 16MHz 386 using Drystone. https://en.wikipedia.org/wiki/ARM_architecture_family#ARM2 https://en.wikipedia.org/wiki/ARM_architecture_family#ARM2 2. Although thankfully Arm did pretty well all things considered.
- alexisread 3y agoI couldn't resist :) this video is doom 2, 12mhz arm but running on a vga monitor (crt is faster), so I'm guessing the frame rate would be about this or a little faster on an 8mhz arm. https://youtu.be/jXo6BtmuZkc https://youtu.be/jXo6BtmuZkc An a3000 running Dread (https://youtu.be/vj-GVCcd4yo?si=X_R_f0TEnPHqOvVv https://youtu.be/vj-GVCcd4yo?si=X_R_f0TEnPHqOvVv) would be quite something! What I'd love to see would be an Atari ST + T212 combo running doom (my electronics skills are not that good). Also take a look at quake on the gba - 16mhz arm with cache. https://youtu.be/R43k-p9XdIk?si=yDycN7I3I4NWvEgU https://youtu.be/R43k-p9XdIk?si=yDycN7I3I4NWvEgU
- rasz 3y agoLiving in central Europe I didnt even know at the time a company named Acorn existed despite reading tons of computer literature. Acorn had no retail/dealer network, no marketing and zero presence outside Commonwealth (UK and I think Australia), or even narrower outside UK/AU educational market buying Acorns due to BBC Micro Computer Literacy Project program inertia. Acorn was run so bad they didnt even have money to pay BBC for this absolutely fantastic and cheap marketing! Part of the reason for sale to Olivetti was to gain retail channels and pay back BBC royalties. In the end BBC was forced to write off last couple payments.