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Sure, I don't really think Jonathan needs "Steelmanning" at this point, but it's not a bad exercise. For (1) that's an engineer (not the decision maker) saying
by tialaramex 3y ago
Sure, I don't really think Jonathan needs "Steelmanning" at this point, but it's not a bad exercise.
For (1) that's an engineer (not the decision maker) saying that it's a requirement and then almost immediately back-pedalling, and it's nor for Sony's mainline console but specifically for their niche VR product. I do not get the sense from this that if I was an AAA publisher Sony would, in fact, refuse permission because the heavily pre-sold VR title sometimes missed 60fps. Their engineers would be angry, understandably, but the engineers don't make business decisions.
I've only played one game on Sony's VR system for any significant time and it was Keep Talking And Nobody Explodes (which is excellent, if you can stand VR at all I strongly urge you to try KTANE with a few friends, only one VR setup is needed). I didn't notice any frame rate drop in KTANE, but then, that's not very surprising given the uh, intentionally sparse environment you play in.
"Somewhat stable" is a much easier bar to meet, but realistically what matters is just business. Cyberpunk made sufficiently many actual customers very angry and they demanded refunds. If your title is less hotly anticipated, do not expect the same pushback.
As to why I asked for six, it's because just one or two isn't very representative of your experience. Maybe I should have asked for three or four. I played a bunch of Mario Wonder this week, that's nice but while it's a very fancy 2D platformer it is just a 2D platformer.