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Talking about the mindfulness and friction of opening apps, resizing windows and interacting with buttons is a terrible foreshadowing. The famed and fabled Appl
by dougmwne 3y ago
Talking about the mindfulness and friction of opening apps, resizing windows and interacting with buttons is a terrible foreshadowing. The famed and fabled Apple UX magic seems to have possibly jumped the shark. I recall no such awkward friction when interacting with the Meta Quest menus. Each UI action requires zen-like eye focus? Someone should have vetoed that on the drawing board.
Apple seems to have made some important advances in passthrough, hardware and hand tracking occlusion. It seems they are probably 3-5 years behind Meta on UX and ecosystem. Meta also appears to be more advanced when it comes to gesture tracking and currently your hands can serve as both pointers and clickers quite well.
- leetharris 3y agoI have both headsets and AVP is way more intuitive when you get used to it. I think you're reading too much into this author's penchant for exaggeration. The Quest 3 UX is still very bad in some places and it is very buggy still. So is the AVP. This is all still early days. The last thing I'll say is that the Q3 hand tracking is absolutely terrible compared to the AVP. It's not even close.
- jitl 3y agoI think a lot of the complaints around the eye tracking stuff is skill issue — it’s brand new device, people have very few hours of experience. I picked mine like 6 hours ago, and my first session I struggled with targeting, but I spent another couple hours with it pretty much just moving windows around and cleaning the house, and now it’s feeling much more precise. Practice.