3 ms·
Execution is not everything. A well executed concept of a bad vision is still not great. People love to pretend that game dev is just a matter of prototyping t
by jncfhnb 3y ago
Execution is not everything. A well executed concept of a bad vision is still not great.
People love to pretend that game dev is just a matter of prototyping to find a fun mechanic, and while that can be true for a few things (mostly niche movement), it’s generally not true of most games. It’s important to identify where the player consciousness is within a game.
Binding of Isaac, to pick something somewhat random. It probably wouldn’t be that fun doing random rooms to prototype. It probably wouldn’t be fun doing random items. It has to be a whole sequence of runs before you get the feeling that it works.