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Thanks! Seems like you had excellent ideas, for all to end up being workable. I did similar at about 15yo, wrote a game, exhausted myself actually completing i
by hyperthesis 3y ago
Thanks! Seems like you had excellent ideas, for all to end up being workable.
I did similar at about 15yo, wrote a game, exhausted myself actually completing it. A game store agreed to stock it, I just needed to supply the game on media and packaging. I looked into it... runs of 100 copies... but didn't do it. Eventually made a pity-sale of 1 (one!) copy to a hobbiest.
The lesson I took was that the business side was as important as the technical side. I noticed many startups had two guys, one in each role, since they require incompatible value-systems.
Despite all the talk of "testing hypotheses", I think many of these things about the market are simply impossible to deliberately find out - just have to keep trying and learning about it: research, discovery. It requires faith/hopefulness/optimism - unreasonable, unjustifiable. With my later business that did work, I remember imagining/visualizing customers that were assessing my product and soon would buy (plausible, because the product was good; the market just needed to realize it!).