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It's a but further off than you might think. Even the Vision Pro is on the border of acceptability for working and reading in, and that's literally the bleeding
by zonkerdonker 3y ago
It's a but further off than you might think. Even the Vision Pro is on the border of acceptability for working and reading in, and that's literally the bleeding edge of miniturized display technology. Going from a traditional flat panel display to a waveguide and projectors with an optically transparent display is a MASSIVE endeavor, at this point is essentially limited by physics (bound by current research) let alone issues with heat, battery life etc.
The AR products that eventuallg spur mass adoption are almost guaranteed to be backed by billion dollar investments, with the expectation of more user data than ever before.
- ynoatho 3y agoBy your own logic if the Vision Pro is on the border of acceptability, and it's here, now, is it really going to be THAT long? To get to the endgame, sure, but things are only getting better and cheaper, and what intermediate steps will cross that threshold? Yes it takes a long time for the Meta glasses category to fully merge with the Vision Pro category, but moving either one just a little bit towards the other will be incredibly useful and accelerate the process. Also, regarding the "bleeding edge" comment, obviously that's true in many respects, but iirc there ARE a few industrial headsets out there that, for way more money, beat it on some isolated core specs like panel and passthrough resolution (who knows about overall quality; I suspect the Vision Pro is better or equal with lower specs per Apple's MO). There are also other other form factors developing right now, like I suspect that it won't be long before we see some very compelling version of the minimal Bigscreen VR style goggles with the addition of cameras tethered to a Steamdeck-type device that you can hide in a bag (if not pocket).