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I recently made one that is simulates a step-by-step folding. The player supports play, replay, forward, back, and restart. The Creator generates the domain spe
by fuzzythinker 3y ago
I recently made one that is simulates a step-by-step folding. The player supports play, replay, forward, back, and restart. The Creator generates the domain specific steps via the UI. It can do most squash, petal, crimp, rabbit ear, and inside & outside reverse folds. Follow the tutorial in the /create page to learn more.
https://foldmation.com https://foldmation.com
Edit: Best viewed on a computer/tablet. Please revisit if you're on a mobile.
- moffkalast 3y agoVery nice, but it would be cool if the camera view wouldn't reset every time you go ahead one step, it's very disorienting.
- lovegrenoble 3y agoI love little web gems like this, here another one: https://sharkle.com https://sharkle.com
- diginova 3y agoActually I landed on this website using Sharkle so credits to that!
- setr 3y agoI'm going to complain about this, because I have attempted to follow several origami books in the past to utter failure, usually due to a single cursed step that I simply could not parse (and video-tutorials always corresponding to a similar but different design) -- I want this to be a useful thing. Using video control icons for operations that have nothing to do with the associated video control behavior is insanity. Play seems to mean play the current step animation (not sequence of steps) Restart seems to mean replay the current step animation (not restart the whole sequence) Fast Forward/Backwards seems to mean move one step forwards/backwards Not sure what video mechanic |<- corresponds to, but >| is usually "next video", and here it means "restart sequence" It also irks me that you can't skip to a specific step by clicking the item in the list restarting the animation sometimes resets the camera position, defeating the purpose of being 3D. Crane steps 9,10,11 seems to do this consistently I actually have no idea why there's an animation in the first place. It seems like it's always two-frames -- one to show the arrows, the other to show eventual crease? Since it doesn't actually animate into the next image, I think this would be better off as simply a toggle flag to view and persist Relevant points in the current step should probably be perpetually highlighted, rather than only on-hover. On hover, do an additional highlight (bigger circle, brighter color, etc) to denote the specific number hovered on.
- crispyambulance 3y ago> I have attempted to follow several origami books in the past to utter failure, usually due to a single cursed step that I simply could not parse That's part of the challenge of origami books. The step-by-step graphical fold-notation and vocabulary is, still, the best way to communicate this stuff. It's hard but rewarding if you see it like a puzzle. Just put it aside and come back to it or start over with larger paper. The 3d animation stuff is nice. This latest effort in the OP looks great. It's not how one actually folds stuff, however, unless it's a regular tessellation (for making a hull). For things like animals, one almost never starts with creases first and then simultaneous movement of the whole thing into the final shape.
- pimlottc 3y agoI agree with all this, and also: don't use the "play" icon as a "current step" indicator on the steps list, I kept trying to click it. People will expect a "play" icon to be a button. I also had no clue that you could change the viewpoint, there's no indication that this is possible aside from the subtle mouse cursor, which I didn't notice. Actually animating the folds would be useful. This still mostly relies on the user understanding the meaning of the dotted/dashed lines, especially since the folding arrows are only shown briefly. I don't think I would be able to follow what's happening if I didn't already know how the lines work. Step 4 of the Crane is especially confusing without animation.
- bawana 3y agoagree. also labels on the vertices would be helpful