4 ms·
There's no reason to think there will ever be a sustained demand for VR entertainment. The experience is novel (for a time), but it's not qualitatively better t
by messiah_complex 3y ago
There's no reason to think there will ever be a sustained demand for VR entertainment. The experience is novel (for a time), but it's not qualitatively better than other delivery systems. And then, of course, the transient novelty never quite justifies the expense. VR's perception simulation has an uncanny valley-like effect. It's a bit too close visually (with the inevitable nausea), but it also calls attention to the absence of other forms of sensation.
- dpig_ 3y agoI have been playing online multiplayer VR games for years, with servers full of people who would beg to differ. The things you report (initial novelty, nausea, uncanny valley, little justification for the expense) simply are not applicable to anyone who plays VR for longer than a few Beat Saber sessions in front of friends & family. Of course it's a niche, but there is demand. Especially in Gen Z, many of whom received Quest HMDs over the last few years and have been rabid adopters who will grow up to be committed customers. Lobbies for basically every game on offer are full of them (for better or worse).
- philwelch 3y agoI disagree. 3D movies never really took off because the illusion of depth is limited to a prism around a two-dimensional screen, but VR allows for a full three-dimensional representation and a more complete illusion of depth. It’s like the difference between black-and-white and color film, or between silent film and film with sound. The only reason it seems like a novelty now is because virtually all the VR content is novelty content.