4 ms·
No preemption makes this an organizer more than an RTOS.
by flyinglizard 3y ago
No preemption makes this an organizer more than an RTOS.
- csdreamer7 3y agoWould you please explain more?
- kimixa 3y agoNo preemption means that any realtime guarantees are handled by user space, as the kernel relies on that yielding to hit time guarantees. It means it doesn't have to do much of the "difficult" work for a realtime system.
- aidenn0 3y agoOn a preemptive OS, all multitasking with (non-CPU) contended resources is, to a certain extent, cooperative. If one task acquires a mutex and then never releases it, no amount of priority-inheritance, highest-locker semantics &c. will fix that. Making everything cooperative increases the analysis needed because the CPU becomes a manually managed contended resource. In addition, while not being preemptive, it sounds like executors are expected to run in bounded time, and the system triggers an event when the time is exceeded. Complete systems, not operating-systems, are realtime. Operating systems can be non-realtime (most general purpose schedulers are completely unsuited for hard realtime systems), but at their best only make the design of realtime systems tractable.
- PaulDavisThe1st 3y agoYou are confusing deadlock with scheduling. Sure, deadlock can happen in the absence of "cooperation". And lack of on-time scheduling can happen in a cooperatively scheduled system in the absence of the appropriate cooperation. But scheduling has been considered by most kernel designers to be the responsible of the kernel, not the participants (i.e. preemptively scheduled threads not cooperatively). Even if a thread is going to deadlock as soon as it starts running (again), there is a huge difference between that thread being scheduled at the right time and it not being scheduled. You can fix the former (deadlock) with better coding. You cannot fix the latter without fixing the kernel.
- aidenn0 3y ago> You are confusing deadlock with scheduling. Sure, deadlock can happen in the absence of "cooperation". And lack of on-time scheduling can happen in a cooperatively scheduled system in the absence of the appropriate cooperation. I was describing situations much broader than deadlock. The following pseudocode is not deadlock, but nevertheless a failure of cooperation: WaitForMutex(m) DoSomeReallyLongComputation() My point was that the above code in a preemptively scheduled system is as damaging to all tasks that will contend for "m" as this code is in a cooperatively scheduled system: DoSomeReallyLongComputation() > But scheduling has been considered by most kernel designers to be the responsible of the kernel, not the participants (i.e. preemptively scheduled threads not cooperatively). Yes and no. Schedulers tend to have parameters. Realtime systems will rely heavily on those parameters. Those parameters will sometimes even include promises for thread T to not run for more than X amount of time in a period of Y time. > Even if a thread is going to deadlock as soon as it starts running (again), there is a huge difference between that thread being scheduled at the right time and it not being scheduled. You can fix the former (deadlock) with better coding. You cannot fix the latter without fixing the kernel. This is true in a preemptively scheduled kernel. It's kind of tautological that fixing issues with resource X needs to fix the kernel IFF X is managed by the kernel. See also my above paragraph about kernel scheduler parameters. [edit] Just saw who I was replying to. I suspect that you and I have different visions of what a "Real Time System" is, given that I'm thinking industrial control and you're probably thinking audio. There's definitely overlap in theory and discipline, but the hardware and software stacks are rather different.
- PaulDavisThe1st 3y agoA kernel (because that's where interrupt handlers are located) can ensure that a thread is scheduled with N usecs of when it "ought to be" (which could be based on some sort of time allocation algorithm, or simple priorities or whatever other scheme may be in use. The kernel can say "oh look, it's been N usecs, let's check who is running and who is ready to run ... hey, time for Thread 2 to run". This is preemptive scheduling. No cooperative scheduling system can ensure this. Your example involves poorly designed code, which is not the responsibility of the scheduler. Its job is just to make sure that threads run when they "ought to" - it cannot protect against priority inversions in user space and ensure that RT guarantees are met (pick 1, and even then, you lose).
- thfuran 3y agoWhat happens when a tasklet take too long?
- qayxc 3y agoI haven't poked into the source code, but usually a QoS event is fired, e.g. "deadline missed". What happens exactly in that case is very application specific.
- addaon 3y ago> What happens when a tasklet take too long? The same thing that happens when 1+1 == 3, or when a task tries to write to memory that it doesn't have permissions for. The static analysis that your system relies on for correct behavior is no longer valid, so a hardware belt-and-suspender mechanism (a schedule overrun timer interrupt, a lockstep core check failure, or an MPU fault, respectively) resets or otherwise safe-states the failed ECU and safety is assured higher up in the system analysis.