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For me, that's garbage. I identify that as "farming" and it immediately triggers my "drop game timer", if I don't start having fun within 30 minutes of being th
by Fire-Dragon-DoL 3y ago
For me, that's garbage. I identify that as "farming" and it immediately triggers my "drop game timer", if I don't start having fun within 30 minutes of being thrown into a "gather rocks and punch trees loop", I drop the game due to poor design and refund. I'm too old to play "padded" games,I want only good quality stuff.
Yes most mmos and survival games are terrible at this, I'll never forget one of the quests in world of warcraft as a high level death knight "go gather wolves poop": I just defeated an enormous beast and saved a town, now I gather poop?
Checkpoints and story, give me that.
Or even better, give me a well designed gameplay loop, then gathering resources won't feel like a chore.
Automated resource gathering doesn't count, I'm fine if I'm not actively gathering: dyson sphere program is a great game.
For what is woth, I consider most open game terrible. Exceptions have farming items as secondary, not primary (e.g. Elden ring)
- Jensson 3y agoPalworlds gathering doesn't feel like a gathering chore, you don't spend much time gathering stuff you mostly spend time exploring and catching monsters or organizing the monsters work. It wouldn't have become so popular if it is the slow kind of grindy chores you talk about, in general the most popular such games has a lot of things to make it not feel like a chore because most people don't like chores. But a game reviewer can't really pick what they play, they have to play new shitty games that will never be popular all the time and then I can see how you start to associate these things with chores.
- Fire-Dragon-DoL 3y agoAgree, but disagree on the popularity argument, Ark was very famous and there was a crazy amount of grinding. That being said, I'm not into pokemon-like games anymore, I suspect the automated battles are not my thing anymore, the fights are too dull and don't endanger you
- Jensson 3y agoThis isn't a pokemon like game though, it is nothing like pokemon at all except the design of the monsters. Palworld is Ark but without all the grinding and pokemon instead of dinosaurs, but add a factory aspect where you can automate everything with those pokemons unlike the ark grinding and add a lot more content like bosses and events and npc's. Arks niche at the time was taming dinosaurs, today that isn't anything special but Palworld take that concept and makes everything much better about it and around it. Other than dinosaurs that Ark is the worst survival game I've ever played, but the dinosaurs is what makes that game tick, and you don't have to spend much time on other aspects of the game.
- Fire-Dragon-DoL 3y agoI see, from my understanding there was still a bunch of times "wasted" fighting dull monsters, but if that part is limited, it might be more appealing. Not sure I'm interested in the factory aspect though, I feel Factorio and Dyson Sphere Program already excel at that
- Jensson 3y agoThe factory isn't like factorio factories, it is more like rimworld where the monsters go and do the tasks they are fit for and ferry items to where they belong. So the main gameplay loop there is you have tasks you want done, you go out and search for and catch monsters that can do those tasks and then build out more and more. You don't have to do a lot of focused thinking like in those factory design games, such games takes too much effort to be as popular as palworld.
- Fire-Dragon-DoL 3y agoI see, it's worth a shot, different from what I used to. I haven't played rimworld yet because my experience with prison architect wasn't the greatest (no idea what to build or why)