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This is quite a poor take. Punching trees and grabbing rocks is what lets games feel open. Games of yore were all about checkpoints. A story on rails. Fetch qu
by xyzzy_plugh 3y ago
This is quite a poor take.
Punching trees and grabbing rocks is what lets games feel open. Games of yore were all about checkpoints. A story on rails. Fetch quests follow, but punching trees and grabbing rocks are a sort of procedural, emergent fetch quest that takes relatively very little developer time. Not to mention nearly infinite replayability in many cases. In some genres, like RTS, resource collection becomes a strategic pillar, open for experimentation and optimization. Isn't that just punching trees and grabbing rocks?
Compare the rise of games like Minecraft of Cookie Clicker. They both have emergent gameplay loops that involve rote resource collection.
Palworld is sort of the confluence of these genres where the goal is to automate resource collection to a large extent. It clearly works.
You can be done with punching trees and grabbing rocks but it's here to stay in one form or another. It's an essential component in most (but not all!) games, and for perfectly good reasons.
Enjoy a balanced diet. Everything in moderation. Play a pure puzzler or a story game or a card game or an RPG or a shmup or roguelike or a brawler or a sim. No need to hate on this very popular mechanic. It's a good one. There's plenty of fresh games that don't lean on it.
That being said I could maybe feel slightly bad for game reviewers who end up playing literally every tree-punching rock-grabbing game in a calendar year but that's what they signed up for. So I don't feel bad at all.
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- fxtentacle 3y ago"but punching trees and grabbing rocks are a sort of procedural, emergent fetch quest that takes relatively very little developer time" I think you perfectly described why I hate most in-game crafting. It feels like cheap filler content to increase play time. "Games of yore were all about checkpoints. A story on rails." I love that. I hated AC Origins for its open world and I was relieved that AC Mirage was much more linear.
- Jensson 3y ago> It feels like cheap filler content to increase play time. That is true in combat games that tac on crafting afterwards, but in these games the gathering and crafting is the main content and the combat is filler. If the gathering and crafting didn't have any sort of nuance or interesting quality to them the game wouldn't become popular, you might not like that sort of gameplay but it is hardly just "filler" content.
- busterarm 3y agoGames journalism is nothing but poor takes. Minecraft is still the most bought, most played and most watched game. This journalist wouldn't know fun if it creeped up on him and exploded in his face.
- ThatMedicIsASpy 3y agoThere are things I usually skip in single player games. Inventory management: If your game allows to pick up junk everywhere (Skyrim, Cyberpunk, Witcher, ...) your UI is shit I will look up ways to cheat these. The last two Zeldas are awful on Switch. On PC I can fix everything I dislike about the games and tweak them to make them enjoyable. On PC I can fix games. This is likely the main reason I'll never be a console/phone gamer and why I have a Steam Deck. I have never enjoyed crafting. Grinding for material is also on my list (games like Monster Hunter)
- BigJ1211 3y agoInventory management in the Resident Evil remakes are good examples of proper inventories and UI for that purpose. That way it's properly part of the gameplay and not "annoying hindrance" like Skyrim.
- Fire-Dragon-DoL 3y agoFor me, that's garbage. I identify that as "farming" and it immediately triggers my "drop game timer", if I don't start having fun within 30 minutes of being thrown into a "gather rocks and punch trees loop", I drop the game due to poor design and refund. I'm too old to play "padded" games,I want only good quality stuff. Yes most mmos and survival games are terrible at this, I'll never forget one of the quests in world of warcraft as a high level death knight "go gather wolves poop": I just defeated an enormous beast and saved a town, now I gather poop? Checkpoints and story, give me that. Or even better, give me a well designed gameplay loop, then gathering resources won't feel like a chore. Automated resource gathering doesn't count, I'm fine if I'm not actively gathering: dyson sphere program is a great game. For what is woth, I consider most open game terrible. Exceptions have farming items as secondary, not primary (e.g. Elden ring)
- Jensson 3y agoPalworlds gathering doesn't feel like a gathering chore, you don't spend much time gathering stuff you mostly spend time exploring and catching monsters or organizing the monsters work. It wouldn't have become so popular if it is the slow kind of grindy chores you talk about, in general the most popular such games has a lot of things to make it not feel like a chore because most people don't like chores. But a game reviewer can't really pick what they play, they have to play new shitty games that will never be popular all the time and then I can see how you start to associate these things with chores.
- Fire-Dragon-DoL 3y agoAgree, but disagree on the popularity argument, Ark was very famous and there was a crazy amount of grinding. That being said, I'm not into pokemon-like games anymore, I suspect the automated battles are not my thing anymore, the fights are too dull and don't endanger you
- Jensson 3y agoThis isn't a pokemon like game though, it is nothing like pokemon at all except the design of the monsters. Palworld is Ark but without all the grinding and pokemon instead of dinosaurs, but add a factory aspect where you can automate everything with those pokemons unlike the ark grinding and add a lot more content like bosses and events and npc's. Arks niche at the time was taming dinosaurs, today that isn't anything special but Palworld take that concept and makes everything much better about it and around it. Other than dinosaurs that Ark is the worst survival game I've ever played, but the dinosaurs is what makes that game tick, and you don't have to spend much time on other aspects of the game.