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Ha what. Developers clamor for things that solve actually day-to-day problems like sticky and has, which Safari led the pack on. Not to mention subgrid, color f
by robertoandred 3y ago
Ha what. Developers clamor for things that solve actually day-to-day problems like sticky and has, which Safari led the pack on. Not to mention subgrid, color functions, filters, etc.
- spartanatreyu 3y ago> Not to mention subgrid, color functions, filters, etc. Firefox led both subgrid and filters. Color functions seems a bit weird to bring up since back then Apple were the only ones using higher gamut displays making the color functions useless for everyone but them, while also doing their best to hamper the web making the color functions useless for everyone including them. To add some context on the rest of the industry... everyone else focused their improvement efforts not on deeper color bit-depth, but on improved framerates to reduce eye-strain, flicker issues and latency discomfort. It's only going to be over the next few years as QLED/MicroLed/etc... displays get cheap enough to be commercially viable that the color functions (relative color possibly excluded) will start to become useful. I don't really count Apple's current displays since they have been pasting multiple displays together to try and get desktop resolutions to the detriment of frame rate (which from a health perspective is much more important).
- robertoandred 3y agoFirefox lagged on filter and backdrop filter, and Chrome lagged on subgrid. And color functions don’t need displays with better color to work. They’re about better ways to describe colors, to mix colors, and to choose colors. And Apple did nothing to prevent others from using displays with better color, nor does enhancing the web hamper the web.
- alwillis 3y ago> Color functions seems a bit weird to bring up since back then Apple were the only ones using higher gamut displays making the color functions useless for everyone but them, while also doing their best to hamper the web making the color functions useless for everyone including them. Totally false. In Apple's blog post "Wide Gamut Color in CSS with Display-P3" (posted March 2, 2020), Apple includes the fact that non-Apple devices shipped with wide gamut displays: - Google Pixel 2 XL - Google Pixel 3 - HTC U11+ - OnePlus 6 They even provided a Wikipedia link [2] that links to an article with addition devices. The hardware wasn't the issue; Chrome and the other browsers that ran on Android back then didn't support wide gamut displays. That's not Apple's fault; they were going out of their way to promote wide gamut/Display P3 as something good for the web. Finally, Safari/WebKit has wide gamut support starting in 2016 [3] by implementing web standards that Google, Mozilla, etc. have access to. [1]: https://webkit.org/blog/10042/wide-gamut-color-in-css-with-display-p3/ https://webkit.org/blog/10042/wide-gamut-color-in-css-with-d... [2]: https://en.wikipedia.org/wiki/DCI-P3#History https://en.wikipedia.org/wiki/DCI-P3#History [3]: https://trac.webkit.org/changeset/207442/webkit https://trac.webkit.org/changeset/207442/webkit
- spartanatreyu 3y agoThe mobile displays we've received in the last few mobile generations have had wider-gamut displays than the displays that came before... but, I wouldn't necessarily call them wide-gamut. To call it wide-gamut (without a slight wince while doing so), we'd need: - 1000 nit brightness minimum (some are here and above) - 99.99% P3 color conformity minimum (although if we're moving color spaces, why not reach for Rec2020) - No dimming issues (if you've ever tried using a white mouse cursor on a black display, you know how annoying the lighting smear around it can be) Right now, displays can support those different points and surpass them, but very very few can do all three at the same time. There are miniLED displays that can support all three, but there's other issues that can pop up that can make them not worth it (e.g. viewing angle, and sometimes still weird dimming). Then there's the newer microLED displays which avoid those problems, but there's still some production issues. We're really close to the wide-gamut age, but I still think we need two things before we can cross that threshold and truely say we're in the wide-gamut age. 1. microLED becomes cheap enough to be the norm 2. iOS, and Android remove their "feature" where they oversaturate photos to simulate wide-gamut. We're nearly there...