3 ms·
Physical objects being physical things that you can touch is the feedback. Mass, inertia, and friction
by alan-hn 3y ago
Physical objects being physical things that you can touch is the feedback. Mass, inertia, and friction
- eviks 3y agoBut the UI isn't physical, hence my point - there is no feedback from dragging a Window, your hand doesn't get heavier because you're now holding a Window with mass/inertia/friction. You have those when moving a mouse while holding a button, but that's not related to UI, you could just as well use it to do nothing, feedback is the same - NOT from the UI Otherwise your fingers have the same things, so any gesture involving those is feedback just like the one you get if you touch non-finger object like a mouse
- yencabulator 3y agoYou can feel that you've clicked a button (mouse, keyboard or whatever), but you can't feel that the camera has registered your pinch gesture.
- eviks 3y agoThere is no difference. You can't feel the part of the computer system that registers those clicks, the same as with the camera. Maybe your mouse driver registered a double click due to a faulty sensor, maybe it registered nothing for the same reason, maybe you bluetooth mouse is disconnected or out of juice, so nothing resisters. All of this is exactly the same - you have no tactile UI feedback
- yencabulator 3y agoThe mouse button, like most buttons, is "clicky" specifically for tactile feedback.
- eviks 3y agoyou've skipped a word there after tactile, which explains why you don't get it
- yencabulator 3y agoThe likelihood of a mouse button tactile feedback not matching what the computer actually sensed is much lower than the likelihood of a camera not picking up your pinch-touch gesture.
- rpdillon 3y agoTyping on a glass screen is different than typing on an actual keyboard.
- eviks 3y agoyet it's all the same category, which also exists in VPro, so there is no difference