4 ms·
> I enjoyed writing ARCTIC ADVENTURE and cashing my check. But I never got a copy of the book or any feedback from my audience... This was my experience also,
by RaftPeople 3y ago
> I enjoyed writing ARCTIC ADVENTURE and cashing my check. But I never got a copy of the book or any feedback from my audience...
This was my experience also, I wrote a few games about the same time and sold them through computer magazines, but there was no feedback or contact with anyone that ever played them.
A few years ago I was contacted by a person looking for permission to re-write one of my old games for colecovision and it really was an amazing experience to finally get some concrete feedback that someone had actually played my game and enjoyed it.
- bruce511 3y agoHonest question - did you "notice" the lack of feedback at the time? I ask only because I sold a program through the mail on floppy disk, to maybe 5 or 10 users, in the early 90s. I never got feedback, but thinking back I didn't really expect any, so I didn't miss it. Now of course it's different, but back then, short of writing me a letter (which would be an unrealistic expectation even then) they had no route to feed back. Put another way, I never sent feedback to any author either, do I guess I had no expectations. (The obligatory tip of hat to Scott Adams - the first program I ever ran on "my" first computer (my dad's apple ][). We all live in a pond making ripples, and we very seldom see what those ripples effect. Mr Adams made ripples that are unimaginable - as he built on the ideas of others, so have so many been inspired by his work to forge their own path in tech. A true giant of history.
- RaftPeople 3y ago> did you "notice" the lack of feedback at the time? Not really, I wasn't expecting it either. I was having fun creating them and thrilled that a company was willing to sell them, and that people bought them. That alone felt validating that my hard work had produced something of at least reasonable quality. Even though I hadn't expected it, it was pretty exciting to talk to someone that played one (and liked it).