2 ms·
The problem with any limitations on time/speed is that there's no need for there to be any correspondence between simulation time and host world time. It's like
by karmakaze 3y ago
The problem with any limitations on time/speed is that there's no need for there to be any correspondence between simulation time and host world time. It's like rendering CGI movie frames, it doesn't matter that it doesn't happen in realtime. As far as the simulants are concerned, it happens when the simulation time 'ticks'.
- dist-epoch 3y agoRight, it doesn't matter for the simulants. But imagine you are a teenager playing "Universe Simulator", then you definitely want all your computer billion cores to be used to get a decent frame rate.
- karmakaze 3y agoWhen we're talking about their physics being different than ours, I also wouldn't expect any of our predispositions to be analogous or even timescales (if they have time) of what's fast or slow.