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Counter Strike: Global Offensive used a similar concept for its round-start buy menu because of needing to support console controllers. You can see an example h
by NamTaf 3y ago
Counter Strike: Global Offensive used a similar concept for its round-start buy menu because of needing to support console controllers. You can see an example here:
https://www.youtube.com/watch?v=ogVy0S_jVXU https://www.youtube.com/watch?v=ogVy0S_jVXU
Interestingly, CS2 does not use the same menu, probably because they've moved away from trying to support consoles as a target.
- ace2358 3y agoNot uncommon in video games (like hold left trigger to open menu, use right stick to select and then let go of left trigger to select). Also seen it in fusion360 (cad software), maybe blender and also a few other dsp/electronic design software. I love it!
- NamTaf 3y agoThat's true; now thinking about it I also remember it from very-desktop-based Anno 1800. The quick-shortcut menu for the mouse (to build a shortlist of buildings, etc.) is a pie menu.
- viraptor 3y agoBaldur's gate 3 took it to the next level. It's multiple radial menus for the actions/items. I wish they also applied the same idea for the context menus rather than a list. It works really well in practice. https://images.pushsquare.com/70ee3def6aca7/baldurs-gate-3-how-to-level-up-guide-2.large.jpg https://images.pushsquare.com/70ee3def6aca7/baldurs-gate-3-h... https://static1.srcdn.com/wordpress/wp-content/uploads/2023/08/bg3-radial-menu.jpg https://static1.srcdn.com/wordpress/wp-content/uploads/2023/...