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OP author here! > I don't think the stated goal of PBR is to be indistinguishable from reality for a similar observer. At least, I have never seen this stated
by kelsolaar 3y ago
OP author here!
> I don't think the stated goal of PBR is to be indistinguishable from reality for a similar observer. At least, I have never seen this stated anywhere.
I’m, admittedly, highly biased as I work for Wētā FX, a high-end visual effects vendor. We have been developing for over a decade a spectral renderer, i.e. Manuka [1], whose design principles and philosophy are aimed at recreating how a motion picture camera, its lenses, filters, and even colour science, image the real world so that we can integrate virtual cg elements into plates as if they were part of the original photography. This hopefully gives some context to your quote. Whether we are successful at this is a different topic but this is a core business offering we are hired for.
- [1] https://www.wetafx.co.nz/research-and-tech/technology/manuka/ https://www.wetafx.co.nz/research-and-tech/technology/manuka...
- esperent 3y agoHey, thanks for writing the article! My nitpicks aside, I learned a lot. I'm always interested in reading more about spectral rendering. > I’m, admittedly, highly biased as I work for Wētā FX, a high-end visual effects vendor That's fair. I can see it being a stated goal of PBR at Weta. However, I'm at the extreme other end of the rendering spectrum. I work with WebGL (I contribute a lot to three.js) and being indistinguishable from reality is most assuredly NOT a goal of a real time in browser rendering engine. I mean, we can dream. But it will be a long, long time before we could realize that dream so our time is better spent finding approximations that can work even on a midrange mobile device.