2 ms·
Seeing as you have the eye tracking you could probably greatly reduce the FPS/bitrate of windows that are out of gaze. This kind of foveated rendering seems to
by jayd16 3y ago
Seeing as you have the eye tracking you could probably greatly reduce the FPS/bitrate of windows that are out of gaze. This kind of foveated rendering seems to already be used in their ecosystem so I assume its sufficiently slick for Apple. Apps will sleep when not being gazed and such.
This allows you to restrict full bitrate to a single window with a maximum resolution and keep the user experience high and astonishment low.