4 ms·
Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone
by f1nlay 3y ago
Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out!
https://allchemy.io/ https://allchemy.io/
Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
- artemonster 3y agothe animations are tedious
- f1nlay 3y agoYou should be able to click right through them - but agreed. Will add an option to disable them in the near future!
- duxup 3y agoI like them. I assume these sites are about exploring lots of different things, even if they don't work as much as some would like.
- blorenz 3y agoThis. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.
- stronglikedan 3y agoIf you use Duolingo app on a phone that supports power saving mode, it significantly cuts down the animations.
- qwertox 3y agoThis is like Quake vs. modern games. In Quake, you get the story in the booklet and it's up to you to learn the game. In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on. I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you. allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.
- david422 3y ago> In Quake, you get the story in the booklet and it's up to you to learn the game. Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.
- f1nlay 3y agoWorth noting that Allchemy lets you peer through every single item generated by anyone, via the Itempedia: https://allchemy.io/items https://allchemy.io/items You can find some interesting stuff!
- deleted 3y ago[deleted]
- etrautmann 3y agois this completely independently developed? the literal exact same idea at the same time? crazy
- SnooSux 3y agoThis idea is pretty common, I remember playing a similar game on my iPod Touch nearly 10 years ago
- burkaman 3y agoMaybe this one: https://www.youtube.com/watch?v=caKj6rGEdyM https://www.youtube.com/watch?v=caKj6rGEdyM. I was obsessed with this for about a week in high school.
- f1nlay 3y agoCompletely independently! We're a team of two University students funding this out of our own pockets. About 8 months work (on and off) from first prototype.
- hipadev23 3y agoThey're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine https://en.wikipedia.org/wiki/The_Incredible_Machine
- notso411 3y ago[dead]
- etrautmann 3y agowow, I totally forgot, thanks! I remember playing that game or a derivative, I think on my father's 386 sometime around 1995?
- neuronexmachina 3y agoCome to think of it, LLMs with the right prompts would be pretty handy for a Scribblenauts clone: https://en.wikipedia.org/wiki/Scribblenauts https://en.wikipedia.org/wiki/Scribblenauts Probably outputting a format supporting the same characteristics as the Object Editor: https://scribblenauts.fandom.com/wiki/Object_editor https://scribblenauts.fandom.com/wiki/Object_editor
- jerbearito 3y agoLove it. Would it be possible to speed up the animations?
- f1nlay 3y agoWill add an ability to speed up/outright disable animations in the next update! Was a bit of an oversight on our part as once you start amassing a decent amount of items you encounter the new item animation less frequently - but in the early game it's definitely quite irritating!
- pantsforbirds 3y agoI think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination
- enonimal 3y agoJust tagging here to say I enjoy the site, but I agree with my parent ^ the popup slows me down
- rrr_oh_man 3y agoAbsolutely +1 Came here to say this
- deleted 3y ago[deleted]
- obiefernandez 3y agoThis is so much fun. I was just the first to craft MUCK ASTLEY... definitely gave me a good laugh
- f1nlay 3y agoGlad to hear you're enjoying it - an excellent item to discover!
- niceice 3y agoGood work! What kind of traction are you getting on the premium version? That approach is sensible given the underlying costs. Would love to get an idea of how it worked out in practice.
- rgbrgb 3y agoI love it and agree with other commenters on animations. Any traction on subscriptions? I'm always curious if there's a biz model that works for this kind of game on web (besides ads). It's funny because I think you could absolutely sell it for $4.99 on the app store if you throw it in a native shell but I have a hard time imagining people paying for it in their browser. Would be happily surprised if that's not the case!
- bricemo 3y agoDoes this also use generative AI to create the results?