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Godot has its own UI/layout system. They offer text labels, controls, anchor points, and other conventions for laying out UI. It's not simply coordinate-based
by SquareWheel 3y ago
Godot has its own UI/layout system. They offer text labels, controls, anchor points, and other conventions for laying out UI. It's not simply coordinate-based like you might expect with a canvas.
https://docs.godotengine.org/en/3.1/getting_started/step_by_step/ui_introduction_to_the_ui_system.html https://docs.godotengine.org/en/3.1/getting_started/step_by_...
- brylie 3y agoViewing the latest UI docs (version 4.x) would probably be more helpful. https://docs.godotengine.org/en/stable/tutorials/ui/index.html https://docs.godotengine.org/en/stable/tutorials/ui/index.ht...
- SquareWheel 3y agoI linked the 3.1 page just because it had some graphics that showed the UI features in action. The 4.x pages lacked that. If you wanted to actually start learning these for development purposes though, then yes use the 4.x pages!
- brylie 3y agoCool beans :-)