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I used Godot to make a tool that was not really a game at all, and I read about others doing that as well. It works great just as a simple WYSIWYG GUI editor an
by livrem 3y ago
I used Godot to make a tool that was not really a game at all, and I read about others doing that as well. It works great just as a simple WYSIWYG GUI editor and GDScript is not a bad scripting language.
- PurpleRamen 3y agoHas Godot proper GUI-Components for building a good interface, or are those the type of freeform canvas-based interfaces?
- SquareWheel 3y agoGodot has its own UI/layout system. They offer text labels, controls, anchor points, and other conventions for laying out UI. It's not simply coordinate-based like you might expect with a canvas. https://docs.godotengine.org/en/3.1/getting_started/step_by_step/ui_introduction_to_the_ui_system.html https://docs.godotengine.org/en/3.1/getting_started/step_by_...
- brylie 3y agoViewing the latest UI docs (version 4.x) would probably be more helpful. https://docs.godotengine.org/en/stable/tutorials/ui/index.html https://docs.godotengine.org/en/stable/tutorials/ui/index.ht...
- SquareWheel 3y agoI linked the 3.1 page just because it had some graphics that showed the UI features in action. The 4.x pages lacked that. If you wanted to actually start learning these for development purposes though, then yes use the 4.x pages!
- brylie 3y agoCool beans :-)
- tiniuclx 3y agoGodot has very comprehensive GUI components. You're working with buttons, labels & windows, not at the rendering level (unless you want to!) Here's an overview of what's available: https://docs.godotengine.org/en/stable/tutorials/ui/index.html https://docs.godotengine.org/en/stable/tutorials/ui/index.ht...