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We are about to start two small 2d games in my company. We can either go with Unity or Godot, client doesn’t mind. What should we choose?
by jcmontx 3y ago
We are about to start two small 2d games in my company. We can either go with Unity or Godot, client doesn’t mind. What should we choose?
- notnaut 3y agoIf you’re making money on it and have no inclinations toward either, wouldn’t it make the most sense to go with the open source option? Not sure what your company is doing, but didn’t unity recently change their cost structure?
- phyllistine 3y agoUnity has much better documentation and tutorials abound for literally any topic. It also has all sorts of tools and assets that are easily available. Godot is open source, and doesn't have the licensing fee controversy. You will not have to pay for Godot (unless you need to release to consoles). I also personally like writing GDscript.
- poulpy123 3y agoIf you need to ask, that means you should go Unity for the support and the community that are associated, if their cost is adapted
- spcebar 3y agoI've found working in Godot a lot more intuitive than Unity (and definitely enjoyed the experience a lot more), but Godot still has a lot of rough edges, and version compatibility is very poor. If you go Unity you'll have access to a lot more canned assets and a much larger community, but, Godot is growing and maturing rapidly and is definitely a viable option.