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Also worth mentioning Manuka, which is Weta's production spectral renderer. There's a nice overview of the architecture here, which includes a section on their
by dtf 3y ago
Also worth mentioning Manuka, which is Weta's production spectral renderer. There's a nice overview of the architecture here, which includes a section on their motivations for, and implementation of, spectral light transport:
https://jo.dreggn.org/home/2018_manuka.pdf https://jo.dreggn.org/home/2018_manuka.pdf
- kelsolaar 3y agoOP author here. Thanks for mentioning it, I happen to work at Wētā FX and we are obviously very biased toward spectral rendering and the problems it solves. I often hear people saying that spectral rendering is complicated but it is actually the opposite, mostly everything becomes simplified with it. It, gives, at the very least an elegant first principle based framework to work from.